The Most Common Monetization Mistakes Mobile App Developers Make

投稿者 , 22nd 9月 2016
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Most developers make a few common mistakes while learning to operate freemium games, from not measuring users properly to not capitalizing on […]

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カテゴリーをフィルター

See you at DMEXCO!

投稿者 , 6th 9月 2016
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Are you going to DMEXCO in Cologne, Germany this year?

This event brings 50,000+ visitors and 950+ exhibitors together to discuss […]

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Tapjoy Launches TJ Recommended to Automatically Optimize Ad Content

投稿者 , 30th 8月 2016
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Manually optimizing ad content is like hand-washing your clothes: why hand-wash when you have a washing machine?

Today, Tapjoy released a new feature […]

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Important News About iOS 10 & Tapjoy

投稿者 , 29th 8月 2016
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Apple is updating their “Limit Ad Tracking”  feature and deprecating “Persistent Data” with the upcoming iOS 10, which will include a number of changes that […]

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Casual Connect Wrap Up: Hats, Parties and Demo’s Galore!

投稿者 , 29th 7月 2016
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Another fantastic Casual Connect took place last week in San Francisco, bringing together an incredible collection of some of the best […]

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Tapjoy’s In-Game Ads Crush Mobile Industry Norms for Branding Metrics, comScore Finds

投稿者 , 28th 7月 2016
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“One of the leading mobile industry’s leading platforms for advertising in mobile games —Tapjoy — is out with new data. And MAW […]

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Introducing Ad Behavioral Targeting and Content A/B Testing

投稿者 , 25th 7月 2016
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App developers are constantly looking for new ways to leverage the data from their apps to deliver better, more targeted engagement […]

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The Solution to Ad Blockers? Opt-In, Rewarded Ads That Consumers Love

投稿者 , 8th 7月 2016
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Many consumers have voiced their disdain of unwanted ads in mobile apps. And now, through the use of ad blockers, consumers are […]

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