Tapjoy Blog

Advertising in Games is a Powerplay

Posted by , 27th April 2016

Tapjoy was recently featured in Raconteur’s special report on the app economy:

Advertising in Games is a Powerplay

An “unethical, immoral, mendacious coven of techie wannabes” is a pretty catchy insult. It’s what the chief executive of the Interactive Advertising Bureau recently called the creators of ad-blocking software.

In his keynote address at […]

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Holiday Shopping Behaviors of Smartphone & Tablet Owners

Posted by , 14th December 2015

If you haven’t started your holiday shopping yet, you’re hardly alone. According to our latest Tapjoy Insights survey, about one in four smartphone and tablet owners wait until December to start their holiday shopping. About a third of them start in November, and 16 percent start as early as September […]

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Mobile Apps Are Driving the Digital Media Usage Trend

Posted by , 2nd October 2015

To say that mobile has reached a tipping point in 2015 is an understatement. Most of the time spent with digital media – nearly 2 out of every 3 minutes – is spent on mobile devices according to comScore’s “The 2015 U.S. Mobile App Report”. Simply put: there is no longer a separation between “digital media” and “mobile” – digital media IS mobile.

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Segmenting Your Audience to Drive Engagement and Monetization

Posted by , 29th June 2015

What are some of the top segments you should be targeting, and with what types of content? Our recommendations will attempt to answer this question by describing a variety of sample segments, such as spending frequency and amount, progress in app, frequency of app use, and even basic segments such as device type and country.

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Six Strategies for Driving High Quality Installs

Posted by , 20th May 2015

This article originally appeared on MediaPost

Back in the early days of mobile app marketing—from the early parts of this decade up until about the midpoint of last year—marketers tended to focus on quantity over quality. In the midst of the land-grab taking place on the App Store and Google Play, […]

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