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Tapjoy Research: Who Is Playing Mobile Games?

Posted by , 19th January 2017

There are nearly 2 billion mobile gamers throughout the world, according to market research firm Newzoo, with more than half of the US population and nearly 70% of the country’s smartphone owners playing some type of game on their mobile devices.

Tapjoy recently conducted in-depth research to help […]

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Want To Earn Up To 2x This Weekend? Set Up A Currency Sale

Posted by , 26th October 2016

Q4 is the biggest ad spending quarter of the year. To capitalize on that influx of holiday spend from advertisers, we recommend participating in the Tapjoy Q4 Currency Sales. We’ve historically seen publishers earn up to a 200% lift in revenue by participating in a Currency Sale.

How It Works: All offers will reward […]

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20% bonus revenue opportunity with Tapjoy!

Posted by , 17th October 2016
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As you know, Q4 is the biggest ad spending quarter of the year, so we put together a promotion to help you capitalize on this influx of holiday spend. 

If you are a new publisher,  you will receive 20% bonus revenue until 12/31/2016. To get started and learn more, simply email us […]

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Most Gamers Don’t Consider Themselves A Gamer

Posted by , 11th October 2016

If you’re one of the 180 million adults in the U.S. that play games on a mobile device, you probably play them very frequently – maybe even more than you realize.  The majority of people that play games on their mobile devices – 68% to be exact – do so at […]

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7 Surprising Facts About the Open Rates of Push Notifications

Posted by , 29th September 2016
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Push notifications are like stepping into the same space as your user, wherever they may be: at any moment you can reach out and tap them on the shoulder. But just as in real life, a notification risks interrupting or annoying users if not done right. Every misstep reduces […]

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The Most Common Monetization Mistakes Mobile App Developers Make

Posted by , 22nd September 2016

Most developers make a few common mistakes while learning to operate freemium games, from not measuring users properly to not capitalizing on obvious opportunities. At Tapjoy, we get that it’s difficult to hit all the targets at once — even savvy developers who clearly see mistakes may choose to let […]

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